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Electronics Forum / CAD / January 2005



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Early CAD and 3D Modeling 1985 and before?

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Greg - 24 Jan 2005 02:03 GMT
I have been reading papers lately on the early history of computer
panning/zooming around the 3D models.  I'm really interested in the
period before 1985.

The papers I have been reading store the data in a matrix then use an
algorithm to do the transform and produce a new set of 3D coordinates
to render the image.

This type of thing is now routinely done in CAD programs and in
computer/video games.

Could anyone here suggest the seminal papers or really complete reviews
on the subject circa 1985 or before?

Thank you so much.
Hal Murray - 24 Jan 2005 03:13 GMT
>I have been reading papers lately on the early history of computer
>panning/zooming around the 3D models.  I'm really interested in the
[quoted text clipped - 3 lines]
>algorithm to do the transform and produce a new set of 3D coordinates
>to render the image.

The ESL "Kludge" display system on the 7094 at MIT's Project MAC/CTSS
was a line drawing (vector) display system rather than a raster
scan system.  It had a matrix multiply between the line drawing
hardware and the display hardware.  You could rotate (and scale)
the wire-stick models by just updating the matrix rather than
the whole display list.

That was mid 1960s.

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Greg - 24 Jan 2005 15:49 GMT
That is great information.  I found a wonderful site about that.  Thank
you.

I was really hoping for a paper that showed the state of the art around
80-83 if anyone has additional ideas.
 
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